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I had to play through this game again after the latest 3.7 update. It was my favorite game from Metroidvania Month 10 & I still love it. I really appreciate the option you added to turn of screen shake. This is a really fun & well-made game & I look forward to seeing your next game!

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thanks, i mainly focused on accessibility post jam.  but will be returning to this game (sooner or later) as i have plans for turning it into a full game when im ready

Very cool game. First of all I liked the difficulty very well. It's not unfair but there is definitely a challenge to overcome :)

At next I have to say you had very cool ideas for the rooms and the different enemy types. Also for the graphics. Everything looked very cool. The soundtrack had a nice vibe.

There is only one thing that I didn't liked and that where the controls on keyboard. It was quite difficult to press X for attacking and D for moving. Got a bit tricky. 

The only sad thing is that I haven't got any further than the room with those two electric things (I think it's the room on the second gif). I made it up to the platform but couldn't get pass the barrier because there were no enemies to defeat. So I walked back to the room with the boss like enemy but I was also stuck there. Maybe I missed something.

In the end I can say this is a very cool game with cool enemy and room designs, nice graphics, a nice soundtrack and a well chosen difficulty. Maybe not quite a metroidvania? But as I said I sadly haven't played it through so maybe I missed a lot.

Keep it up!

thanks for playing!

the tutorial text should be neater now that you mention it 
i wrote arrows to move in the tutorial text which means you can use the left and right arrows
and 'dpad' is for controller
you can move with a/d but i just used those for testing purposes (not intended for playing with)

okay tried recreating that problem
you needed to destroy the electric things for the barrier 
but there should be a way to walk back there from the boss room?

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Damm thats a neat game, the gameplay flows very well and i also liked the music and graphics :)

idk if that was intentional but this "parkourly" gameplay really gave some Celeste / IWBTG vibes, and it doesnt really feel like a metroidvania thought. I like the difficulty, but some parts are kinda frustrating, especially the first rooms you need to use the grapple.(i bet it would be easier if i used a gamepad, but apparently it doesnt work with my Xbox controller)

btw i also found a bug were i fell out a room after killing all the enemies, and then they didnt wanted to respawn, so i had to reset the game, not sure what happened

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thanks for playing

you actually named two of the games inspirations.  about the metroidvania thing, i didn't get to add a mini map so i was worried exploration would be frustrating
you may have noticed that some of the floor-less rooms suddenly have a floor if you walk back into them after clearing them, that way backtracking would be possible but yeah most of the game isn't like that
yeah i know the room with the soft lock, i forgot about it and didn't get to fix it, my bad

again thanks for the feedback!